Summary
Opinion
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com | Game Engine | Mentioned in comment asking if team uses Unity |
Unreal Engine (Blueprints) | https://www.unrealengine.com | Game Engine | Visual scripting system praised for accessibility |
Godot | https://godotengine.org | Game Engine | Mentioned in context of current project |
Itch.io | https://itch.io | Asset Marketplace | Suggested for selling asset packs |
Fab | https://fab.com | Asset Marketplace | Suggested as alternative marketplace |
Unity Asset Store | https://assetstore.unity.com | Asset Marketplace | Suggested for asset sales |
USER NEEDS
Pain Points:
- Difficulty finding reliable collaborators
- Burnout from full-time jobs affecting side projects
- Lack of programming skills to complete projects
- Challenges in playtesting early prototypes
Problems to Solve:
- Completing unfinished game projects
- Monetizing existing game assets
- Finding new collaborators/team members
- Learning programming/implementation skills
Potential Solutions:
- Selling assets on marketplaces (Itch, Unity Store, Fab)
- Partnering with other developers through communities (r/INAT)
- Learning visual scripting systems (Unreal Blueprints)
- Crowdfunding to hire professional help
- Using AI-assisted coding tools
GROWTH FACTORS
Effective Strategies:
- Creating accessible visual scripting systems (e.g., Unreal Blueprints)
- Building active developer communities and marketplace platforms
Marketing & Acquisition:
- Organic outreach through developer communities like Reddit
- Leveraging asset marketplaces to reach target users
Monetization & Product:
- Offering tiered asset pack pricing
- Supporting collaboration needs of indie developers
User Engagement:
- Facilitating collaborator matching between developers
- Providing learning resources and tutorials (e.g., Blueprints system)