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Home/r/IndieDev/2025-07-10/#wall-jumps-double-jumps-long-jumps-high-jumps
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Wall jumps, double jumps, long jumps, high jumps

r/IndieDev
7/10/2025

Content Summary

Developer shares early prototype of platformer game with PS2-era movement mechanics including wall jumps and double jumps. Community provides feedback on development approach and hardware limitations, with discussions about nostalgic game feel.

Opinion Analysis

Mainstream opinions praise the nostalgic movement mechanics and prototype progress. A recurring suggestion is to use screen recording tools instead of phone captures. Controversial element exists in self-deprecating humor about hardware limitations, with some users playfully 'bullying' about development practices while others focus on encouragement. Debate centers on balancing technical constraints with quality presentation.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • Hardware limitations affecting development workflow (current PC can't handle screen recording while running game)

Problems to Solve:

  • Need to share development progress despite hardware limitations
  • Creating PS2-era style platforming mechanics

Potential Solutions:

  • Upgrade hardware when possible
  • Use screen recording software post-hardware upgrade
  • Draw inspiration from classic games (Ratchet & Clank, Jak & Daxter)

GROWTH FACTORS

Effective Strategies:

  • Community engagement through progress sharing

Marketing & Acquisition:

  • Leveraging nostalgia factor (PS2-era aesthetics)

Monetization & Product:

  • Focus on specific niche (retro platforming mechanics)

User Engagement:

  • Early prototype sharing for feedback
  • Interactive developer commentary in community discussions