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Home/r/IndieDev/2025-07-10/#lewis-gun-vs-20-cultists
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Lewis Gun vs. 20 cultists

r/IndieDev
7/10/2025

Content Summary

Developer u/ammoburger announces early access for 'Milo', a 4-year passion project inspired by Call of Duty Zombies mode. The game features online/local split-screen co-op horde shooter gameplay. The post promotes Steam demo availability and encourages wishlisting to support development. Initial user feedback shows interest in visual effects.

Opinion Analysis

Mainstream opinion shows enthusiasm for nostalgic gameplay mechanics and visual presentation. The developer's direct engagement in comments builds positive rapport. No conflicting opinions present in available comments, though limited sample size. Primary discussion focuses on technical execution appreciation rather than critical feedback.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformHosting game demos, wishlist functionality, early access support

USER NEEDS

Pain Points:

  • Need for visibility and support for indie game development

Problems to Solve:

  • Gaining traction and community engagement for new game launch
  • Securing early player base through demo distribution

Potential Solutions:

  • Leveraging Steam platform features (wishlists, demos)
  • Community building through Reddit engagement

GROWTH FACTORS

Effective Strategies:

  • Early access programs to build anticipation
  • Demo availability for user acquisition

Marketing & Acquisition:

  • Social media engagement (Reddit posts)
  • Steam wishlist campaigns

Monetization & Product:

  • Free demo to premium conversion strategy
  • Split-screen co-op as unique selling point

User Engagement:

  • Direct developer interaction in comments
  • Community showcase of game effects/features