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I coded this dungeon crawler for way too long and now the skeletons are bullying me... Here’s 40 seconds of pain and cards !
r/IndieDev
7/10/2025
Content Summary
A developer shares their dungeon crawler game with tabletop aesthetics, showcasing 40 seconds of gameplay featuring challenging skeleton enemies. The post received positive feedback on visual style and creative direction, though no specific SaaS tools or business strategies were discussed.
Opinion Analysis
Mainstream opinions praise the tabletop aesthetic and visual execution. Users specifically complimented:
- Creative Dm character animation ("swaying to spit fire")
- Consistent art style
- Atmospheric presentation No conflicting opinions emerged, though commenters focused solely on visual aspects rather than gameplay mechanics or business aspects.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
[No SaaS tools mentioned] | - | - | - |
USER NEEDS
Pain Points:
- Long development cycles causing frustration
- Game difficulty balancing challenges (implied by 'skeletons bullying')
Problems to Solve:
- Creating engaging game mechanics
- Achieving visual polish for tabletop aesthetic
Potential Solutions:
- Community feedback for validation
- Iterative difficulty tuning
GROWTH FACTORS
Effective Strategies:
- Showcasing visual aesthetics for engagement
Marketing & Acquisition:
- Leveraging Reddit communities for exposure
Monetization & Product:
- Unique tabletop-inspired art style as differentiator
User Engagement:
- Interactive post formats with gameplay clips
- Responding to community feedback