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Home/r/IndieDev/2025-07-10/#astron-son-of-storm-art-top-down-turn-based-rpg
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Astron the son of the Storm and some art I'm doing, one day I'll release a top-down turn-based RPG

r/IndieDev
7/10/2025

Content Summary

User Gloomy-Cup7662 shares concept art for Astron: Son of the Storm, a planned top-down turn-based RPG. The post showcases pixel art style character designs and environment concepts. Community members inquire about technical aspects (art creation methods, game engine selection) while praising the artwork's quality and comparing it to Blasphemous. The developer aims to build anticipation through visual updates but hasn't revealed specific tools or timeline.

Opinion Analysis

Mainstream opinions focus on artistic appreciation and technical curiosity:

  1. Multiple users praise the artwork quality and nostalgic style
  2. Technical questions dominate the discussion (tools, pixelation methods, engine choice)
  3. Blasphemous comparison suggests market potential for gothic pixel art Controversial aspects: No direct conflicts, but notable absence of gameplay mechanics discussion raises questions about project scope beyond visual presentation.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • No explicit pain points mentioned

Problems to Solve:

  • Creating pixel art style for game
  • Choosing game engine for future development

Potential Solutions:

  • Pixelation techniques (manual vs from scratch)
  • Engine selection advice (implied need for recommendations)

GROWTH FACTORS

Effective Strategies:

  • Showcasing artwork for community engagement

Marketing & Acquisition:

  • Building anticipation through art reveals
  • Leveraging nostalgic art styles (Blasphemous comparison)

Monetization & Product:

  • Focus on unique art style as product differentiator

User Engagement:

  • Sharing development progress with community
  • Encouraging audience interaction through Q&A