Summary
Opinion
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Level transition is too fast and sharp, causing dizziness/nausea
- Black borders around the warped level look weird
- Distortion effect doesn't respect pixel art grid
- Visual inconsistency with game's art style
- Confusing footage for new viewers
Problems to Solve:
- Improve smoothness of level transition
- Reduce motion sickness during warp effects
- Maintain pixel art integrity during distortions
- Ensure visual consistency with game's theme
- Clarify gameplay context for viewers
Potential Solutions:
- Slow down transition speed
- Add pixelation effect to match art style
- Use off-screen environment to fill borders
- Adjust lighting system for better color consistency
- Create tutorial content explaining the effect
GROWTH FACTORS
Effective Strategies:
- Creating tutorial content for marketing
- Releasing playable MVP on platforms like Itch.io
- Setting up Steam page for wishlists
Marketing & Acquisition:
- Tutorials as marketing tools (suggested by u/mel3kings)
- Social media presence (Instagram/X mentioned)
- Community feedback collection
Monetization & Product:
- Roguelike genre may affect wishlist conversion (mentioned by u/cerwen80)
- Procedurally generated levels add replay value
User Engagement:
- Responding to all feedback (author replies to every comment)
- Sharing development progress on Reddit
- Planning community releases on Itch.io