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Our ARPG roguelite with infinite skilltree has just been released after ~4 years of development!
r/IndieDev
7/13/2025
Content Summary
Developer couple Nicole & Markus released their ARPG roguelite 'Striving for Light' after 4 years development. The game features an infinite procedural skilltree system inspired by Path of Exile, with roguelite progression and customizable map difficulty. Key innovations include dynamic boss scaling systems and meta-progression mechanics. The Steam release includes a full-featured demo and regional pricing adjustments.
Opinion Analysis
Mainstream opinions praise the innovative skilltree system and satisfying combat feel. Some users expressed concerns about visual asset similarities to Path of Exile. Debate exists around:
- Infinite progression vs curated experience preferences
- Regional pricing implementation effectiveness
- Late-game skilltree navigation complexity
- Power fantasy balance with challenge retention Developers actively addressed concerns about progression systems and pricing models while maintaining design vision.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/1646790/Striving_for_Light/ | Game Distribution Platform | Main distribution channel with demo availability and regional pricing support |
USER NEEDS
Pain Points:
- Regional pricing concerns in certain markets (e.g. Balkan countries)
- Skill tree navigation complexity in late game
- Visual asset similarity concerns to Path of Exile
Problems to Solve:
- Balancing infinite progression with engaging gameplay
- Preventing player overwhelm from skill tree complexity
- Maintaining challenge despite potential overpowered builds
Potential Solutions:
- Progressive skill tree introduction with search/highlight features
- Boss phase/shield system to balance OP builds
- Steam's regional pricing recommendations implementation
- Customizable map difficulty scaling
GROWTH FACTORS
Effective Strategies:
- Offering unrestricted free demo (full game up to 3rd map)
- Implementing meta-progression systems for retention
Marketing & Acquisition:
- Leveraging Steam platform features (demos, regional pricing)
- Active developer engagement in community discussions
Monetization & Product:
- Infinite procedural systems as unique selling point
- Flat leveling curve with skill shard collection mechanics
User Engagement:
- Developer responsiveness to feedback in comments
- Community building through shared ARPG/roguelite enthusiasm
- Transparent communication about development challenges