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Home/r/IndieDev/2025-07-13/#earthquake-mechanic-survival-game-islanode
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I added an earthquake mechanic to my survival game IslaNode: Rescue Signal- what do you think?

r/IndieDev
7/12/2025

Content Summary

Developer u/YerGo9 added an earthquake mechanic to their survival game IslaNode: Rescue Signal. The feature shakes the environment during gameplay, making building harder by disrupting placement and damaging structures. It aims to increase tension and challenge during rescue tower construction. The developer invites feedback and mentions the game is available for wishlisting on Steam.

Opinion Analysis

Mainstream opinion: The developer's implementation of earthquake mechanics is positively received as a way to add challenge. u/VariationMysterious4 inquired about a sandbox mode, indicating player interest in creative freedom. The developer confirmed its inclusion. No conflicting opinions are present in the limited discussion. The primary perspective is supportive of environmental challenges enhancing gameplay depth.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game Distribution PlatformWishlist feature for upcoming games

USER NEEDS

Pain Points:

  • Building structures is too straightforward without environmental challenges
  • Lack of tension and challenge during tower construction

Problems to Solve:

  • Adding dynamic environmental hazards to increase gameplay difficulty
  • Creating more engaging and tense rescue scenarios

Potential Solutions:

  • Implementing earthquake mechanics to disrupt building
  • Environmental damage systems affecting structures

GROWTH FACTORS

Effective Strategies:

  • Pre-launch wishlist building on distribution platforms

Marketing & Acquisition:

  • Showcasing new features in relevant communities (e.g. r/IndieDev)
  • Direct call-to-action for wishlisting on Steam

Monetization & Product:

  • Feature-driven development based on player feedback
  • Adding challenge mechanics to improve product depth

User Engagement:

  • Soliciting community feedback on new mechanics
  • Engaging with users through comment responses