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Home/r/IndieDev/2025-07-13/#city-builder-auto-battler-game-development-insights
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Building my dream game a City Builder + Auto-Battler, erasing micro-management

r/IndieDev
7/13/2025

Content Summary

Developer shares concept for hybrid strategy game combining city-building (Anno-style) with auto-battler mechanics (Castle Fight). Core features include resource pipeline management, strategic unit composition, and automated combat without micro-management. Discussion focuses on combat mechanics implementation and economic system design. Comments explore comparisons to existing games like Mechabellum and Ultimate Battle Simulator.

Opinion Analysis

Mainstream opinion supports the hybrid genre concept as innovative. Some debate exists about combat depth without micro-management - users question if automated systems can maintain strategic complexity. Developer clarifies units will have building-based generation with economic costs, suggesting focus on pre-battle strategy. Comparison to Mechabellum indicates interest in similar automated combat systems with economic layers.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • Players dislike excessive micro-management in strategy games

Problems to Solve:

  • Balancing economic strategy with autonomous combat mechanics
  • Creating engaging unit generation systems tied to resource pipelines

Potential Solutions:

  • Implement building-generated units with economic costs
  • Develop automated combat inspired by Mechabellum's mechanics

GROWTH FACTORS

Effective Strategies:

  • Combining popular game genres (city building + auto-battler)

Marketing & Acquisition:

  • Early community engagement through development updates

Monetization & Product:

  • Focus on unique value proposition (strategy focus without micro-management)

User Engagement:

  • Soliciting direct feedback during development phase