Summary
Opinion
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com | Game Engine | Core development platform mentioned in comments |
https://instagram.com/fleshfestgame | Social Media | Primary promotion channel for animations | |
Bluesky | https://bsky.app/profile/fleshfestgame.bsky.social | Social Media | Alternative promotion platform |
https://reddit.com/r/FleshFest | Community | Main devlog updates and community building |
USER NEEDS
Pain Points:
- Time-consuming hand-drawn frame-by-frame animation process
- Optimization challenges with multiple PNG files
- Copyright concerns for temporary music usage
Problems to Solve:
- Creating fluid animations while managing file sizes
- Maintaining artistic style with technical constraints
- Building community anticipation pre-launch
Potential Solutions:
- Sprite sheet implementation for optimization
- Original soundtrack development
- Dedicated subreddit for controlled updates
GROWTH FACTORS
Effective Strategies:
- Early community building through Reddit engagement
- Cross-platform social media promotion
Marketing & Acquisition:
- Sharing promo art/animation snippets as teasers
- Using nostalgia triggers (EarthBound music references)
Monetization & Product:
- Focus on unique hand-drawn art as USP
- Planned demo release for user testing
User Engagement:
- Regular devblog updates
- Responsive interaction with commenters
- Exclusive subreddit content