Home/r/IndieDev/2025-07-11/#optional-dev-ghosts-shortcuts-racing-game
71

I've added my runs as optional ghosts. I take all shortcuts in each stage.

r/IndieDev
7/10/2025

Content Summary

The developer added optional dev ghosts (recorded runs) to their racing game, showcasing shortcuts in each stage. The game currently has a demo on Itch.io with plans for a Steam release. Features include controller support, and future plans include mobile port consideration, headlight improvements, and collectible game modes. Community feedback is actively incorporated.

Opinion Analysis

Mainstream opinion praises the ghost feature and game polish. Key viewpoints: 1) Positive reception of ghost implementation for added challenge (u/Miracle_Badger). 2) Requests for mobile port (u/Keyton112186) and lighting improvements (u/thescorpionaly). 3) Feature suggestions: tiered ghost difficulties (u/Its_Bunny) and collectibles (u/Similar-Football3786). Developer acknowledges technical constraints for tiered ghosts but considers other suggestions. No significant conflicts.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game DistributionUpcoming release platform
Itch.iohttps://rt-rt.itch.io/drifters-dont-brake-midnight-demoGame DistributionCurrent demo distribution platform

USER NEEDS

Pain Points:

  • Limited platform availability (Windows only)
  • Lighting issues (car headlights need improvement)
  • Desire for mobile version
  • Need for varied difficulty levels in ghost runs

Problems to Solve:

  • Expanding game accessibility to mobile platforms
  • Improving visual elements like car headlights
  • Adding collectibles to enhance gameplay
  • Creating scalable ghost difficulty system

Potential Solutions:

  • Future mobile port development
  • Headlight redesign on to-do list
  • Planned collectible-based game mode
  • Alternative ghost implementation approaches (e.g. procedural ghosts)

GROWTH FACTORS

Effective Strategies:

  • Demo distribution through Itch.io for early feedback
  • Planned Steam launch for wider distribution

Marketing & Acquisition:

  • Sharing development progress on Reddit communities
  • Free demo availability to build interest

Monetization & Product:

  • Controller support for broader accessibility
  • Multiple game modes planned (including collectibles)

User Engagement:

  • Implementing ghost runs for replayability
  • Actively responding to community feedback
  • Considering feature suggestions (mobile port, lighting improvements)