71
I've added my runs as optional ghosts. I take all shortcuts in each stage.
r/IndieDev
7/10/2025
Content Summary
The developer added optional dev ghosts (recorded runs) to their racing game, showcasing shortcuts in each stage. The game currently has a demo on Itch.io with plans for a Steam release. Features include controller support, and future plans include mobile port consideration, headlight improvements, and collectible game modes. Community feedback is actively incorporated.
Opinion Analysis
Mainstream opinion praises the ghost feature and game polish. Key viewpoints: 1) Positive reception of ghost implementation for added challenge (u/Miracle_Badger). 2) Requests for mobile port (u/Keyton112186) and lighting improvements (u/thescorpionaly). 3) Feature suggestions: tiered ghost difficulties (u/Its_Bunny) and collectibles (u/Similar-Football3786). Developer acknowledges technical constraints for tiered ghosts but considers other suggestions. No significant conflicts.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/ | Game Distribution | Upcoming release platform |
Itch.io | https://rt-rt.itch.io/drifters-dont-brake-midnight-demo | Game Distribution | Current demo distribution platform |
USER NEEDS
Pain Points:
- Limited platform availability (Windows only)
- Lighting issues (car headlights need improvement)
- Desire for mobile version
- Need for varied difficulty levels in ghost runs
Problems to Solve:
- Expanding game accessibility to mobile platforms
- Improving visual elements like car headlights
- Adding collectibles to enhance gameplay
- Creating scalable ghost difficulty system
Potential Solutions:
- Future mobile port development
- Headlight redesign on to-do list
- Planned collectible-based game mode
- Alternative ghost implementation approaches (e.g. procedural ghosts)
GROWTH FACTORS
Effective Strategies:
- Demo distribution through Itch.io for early feedback
- Planned Steam launch for wider distribution
Marketing & Acquisition:
- Sharing development progress on Reddit communities
- Free demo availability to build interest
Monetization & Product:
- Controller support for broader accessibility
- Multiple game modes planned (including collectibles)
User Engagement:
- Implementing ghost runs for replayability
- Actively responding to community feedback
- Considering feature suggestions (mobile port, lighting improvements)