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Home/r/IndieDev/2025-07-11/#gravity-gameplay-tool-approach
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Using gravity as a gameplay tool – curious what you think of this approach

r/IndieDev
7/11/2025

Content Summary

The post introduces the game *Somnambulo* where gravity shifts allow the character to walk from floor to wall seamlessly. The author seeks feedback on this mechanic. Comments discuss the implementation quality, suggest improvements for transitions, and reference similar games. A significant portion debates whether the post was AI-generated, citing the game's disclosure of AI use in development.

Opinion Analysis

Mainstream Opinions:

  • Most users appreciate the gravity mechanic but suggest improvements to transition smoothness and camera work.
  • Many reference existing games with similar mechanics (e.g., Gravity Rush, Mario Galaxy) as benchmarks.

Controversial Opinions:

  • Significant debate occurs about whether the post was AI-generated, with users analyzing writing style and the game's disclosed AI usage.
  • Some dismiss the mechanic as unoriginal ("walking on walls has been a thing ever before you were born").

Different Perspectives:

  • Design-focused: Suggestions for isometric cameras to reduce confusion vs. defenders of dynamic camera angles.
  • AI ethics: Arguments about AI use in game development, ranging from acceptance (as a tool) to rejection (as inauthentic).

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Department of Gravity Managementhttps://store.steampowered.com/app/3024730/Department_of_Gravity_Management/GameGravity changing mechanics, level design
Metro GravityNot providedGameSimilar gravity mechanic
Gravity RushNot providedGameInstant and seamless transitions
Kula WorldNot providedGameGravity mechanic
Mario GalaxyNot providedGameGravity mechanic
Penaconyhttps://www.youtube.com/watch?v=J5awQeXdx30&t=2340sGameGravity mechanic
Manifold GardenNot providedGameGravity mechanic
Honkai Star RailsNot providedGameSmooth implementation
DARQhttps://store.steampowered.com/app/433550/DARQ_Complete_Edition/GameGravity mechanic
And Yet It MovesNot providedGameGravity mechanic, character freezes during transition

USER NEEDS

Pain Points:

  • Transition animations are too slow or abrupt
  • Camera flipping can be confusing
  • Mechanics can feel repetitive if not implemented well
  • Players may get disoriented with constant gravity changes

Problems to Solve:

  • How to make gravity transitions smoother and more intuitive
  • How to avoid player confusion with camera movements
  • How to innovate on existing gravity mechanics to avoid repetition
  • How to effectively ramp up complexity for players

Potential Solutions:

  • Implement smoother transition animations (e.g., stepping instead of floating)
  • Use fixed or isometric camera views to reduce confusion
  • Study successful implementations like Gravity Rush for seamless transitions
  • Extensive playtesting to refine mechanics and difficulty curve

GROWTH FACTORS

Effective Strategies:

  • Leveraging unique mechanics for differentiation
  • Community feedback for polish and improvement

Marketing & Acquisition:

  • Showcasing unique gameplay mechanics to generate interest
  • Engaging with indie dev communities for feedback and visibility

Monetization & Product:

  • Focusing on innovative gameplay as key selling point
  • Ensuring mechanics are accessible through gradual difficulty progression

User Engagement:

  • Actively seeking feedback from target audience (indie devs/players)
  • Building community by referencing similar successful games