Home/r/IndieDev/2025-07-11/#ethics-promoting-game-developed-under-bombardment
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Is it ethical, while promoting our game, to mention that we've been making it while our city has been bombed on a nightly basis?

r/IndieDev
7/10/2025

Content Summary

An indie game development team from Kyiv, Ukraine, questions the ethics of mentioning their war-time development struggles (bomb shelters, power outages, safety risks) in game promotion. While acknowledging it's part of their authentic story, they worry it might be perceived as pity-seeking or emotional manipulation. Community feedback largely agrees it's ethical to share but advises strategic framing: avoid making it a primary marketing angle, focus on game quality, and reserve personal stories for contexts like dev blogs or post-launch content where interested audiences can engage voluntarily.

Opinion Analysis

Mainstream Opinion: Most commenters agree it's ethically acceptable to share war experiences as part of the development story, but warn against using it as a primary marketing tactic. Key arguments include: authenticity justifies sharing (u/foldupgames, u/Free-Stick-2279), but promotion should focus on game quality since players prioritize escapism (u/Environmental-Day778, u/lydocia).

Controversial Views: Some debate whether sympathy-driven marketing is effective: u/malko_tv argues it attracts transient 'pity interest' rather than genuine players, while u/longtanboner counters that social media algorithms could amplify reach. u/IanZG controversially suggests leveraging any advantage in a tough industry.

Key Debates: 1) Timing: Share upfront (u/StopthePressesGame) vs. post-success (u/random_boss). 2) Audience Impact: Some fear guilt-tripping consumers (u/varietyviaduct), others see inspirational value (u/welkin25). 3) Sincerity Test: u/cuixhe emphasizes sincerity over performative victimhood.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game Distribution PlatformAchievement images upload mentioned

USER NEEDS

Pain Points:

  • Difficulty in game development due to war conditions (sleep deprivation, power outages, safety risks)
  • Uncertainty about ethical implications of using war experiences in marketing
  • Concern that sharing hardships might be perceived as seeking pity rather than genuine storytelling

Problems to Solve:

  • How to authentically share development struggles without exploiting the situation
  • Balancing personal storytelling with game promotion
  • Avoiding audience alienation by mixing real-world trauma with escapism-focused gaming

Potential Solutions:

  • Mention location (Ukraine) without explicit war references to let audiences infer context
  • Share stories selectively (e.g., in dev blogs, post-launch content, or when media requests)
  • Focus marketing primarily on game merits while reserving personal stories for dedicated sections/FAQs

GROWTH FACTORS

Effective Strategies:

  • Authentic storytelling to build emotional connection with audience
  • Transparency about development challenges to demonstrate resilience

Marketing & Acquisition:

  • Contextual sharing (e.g., TikTok/YouTube Shorts) rather than storefront promotion
  • Post-launch content (e.g., end credits, thank-you messages) to deepen engagement

Monetization & Product:

  • Avoid using hardships as excuses for product shortcomings
  • Ensure game quality remains primary selling point regardless of backstory

User Engagement:

  • Community building through sincere developer-player communication
  • Documenting development journey for future retrospective content