Home/r/IndieDev/2025-07-09/#floating-prey-next-course-game-feedback
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Floating Prey: Will I Be Their Next Course?

r/IndieDev
7/8/2025

Content Summary

Developer u/yeopstudio showcases horror game 'The Planetarian' featuring terrifying floating enemies. Community feedback focuses on improving immersion through UI changes (removing health bars), enhancing sound design (adding whispers), and balancing flight mechanics. Technical discussions reveal Unity's LookAt method and Multi-Aim Constraint usage for enemy behavior. Steam wishlist promotion is actively pursued.

Opinion Analysis

Mainstream opinions:

  1. Strong support for removing health bars to enhance immersion (6 users)
  2. Requests for improved audio design with whispering mechanics
  3. Concerns about flight mechanics being overpowered

Conflicting views:

  • Some users advocate complete UI minimalism vs others suggesting optional settings

Technical debates:

  • 2D vs 3D asset implementation resolved through billboarding discussion
  • Unity-specific solutions vs engine-agnostic approaches

Community engagement:

  • Developer actively responds to technical queries and promotes Steam listing

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.comGame EngineLookAt method for camera-facing enemies, Multi-Aim Constraint feature

USER NEEDS

Pain Points:

  • Health bars break immersion
  • Flight mechanics feel overpowered
  • Lack of enemy feedback on hit
  • Repetitive monster sounds
  • Particle/color choices need improvement

Problems to Solve:

  • Creating immersive horror atmosphere
  • Balancing player movement vs enemy threat
  • Improving combat feedback mechanics
  • Enhancing audio-visual cohesion

Potential Solutions:

  • Remove/optional health bars
  • Add enemy whispering sounds
  • Implement hit reaction animations
  • Vary monster vocalizations
  • Adjust flame/particle colors

GROWTH FACTORS

Effective Strategies:

  • Steam wishlist promotion
  • Community-driven development
  • Atmospheric game design

Marketing & Acquisition:

  • Direct Steam store link promotion
  • Leveraging Reddit for visibility
  • Showcasing visual/gameplay elements

Monetization & Product:

  • Horror genre market positioning
  • Modular UI customization
  • Veteran player options

User Engagement:

  • Active Reddit community interaction
  • Implementing user feedback
  • Creating Helldivers-like community vibe