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My Very First Game Hit 5,500 Wishlists in 3 Months: My First Game's Marketing Journey (and What I Learned!)

r/IndieDev
7/9/2025

Content Summary

17-year-old developer Felix shares his successful marketing journey for his first Steam game 'Cats Are Money!', achieving 5,500 wishlists in 3 months. Key strategies included Steam Next Fest participation, targeted Reddit posts in non-gaming communities, cost-effective X Ads campaigns ($0.60/wishlist), and micro-influencer collaborations via Telegram ($300 for 100k views). The post details budget allocation ($2000 total), wishlist conversion challenges, and plans for a prologue page to boost pre-launch momentum. Community engagement and visual-focused marketing proved crucial for success.

Opinion Analysis

Mainstream opinions praise the effective combination of paid/organic marketing and community engagement. There's strong interest in X Ads' cost-effectiveness ($0.60/wishlist) and non-gaming subreddit outreach. Controversy exists regarding wishlist quality from ads vs organic sources, with debates about conversion rates. Some question Reddit's advertising value compared to X. Developers debate influencer outreach effectiveness, with mixed results reported. The community largely applauds the transparent budget breakdown and visual-first approach, though some express concerns about scalability for non-visually distinctive games.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame DistributionWishlist tracking, festival participation, demo hosting
X Ads (Twitter)https://ads.twitter.comAdvertisingCost-effective wishlist acquisition, visual-focused campaigns
Reddit Adshttps://ads.reddit.comAdvertisingTargeted subreddit campaigns, community engagement
Telegramhttps://telegram.orgCommunicationConnecting with influencers, coordinating blogger posts

USER NEEDS

Pain Points:

  • Difficulty balancing marketing budget effectiveness
  • Inconsistent wishlist conversion rates post-campaigns
  • Challenges in influencer outreach and engagement
  • Managing wishlist removal spikes after events

Problems to Solve:

  • Achieving visibility in Steam's Upcoming Releases
  • Cost-effective user acquisition across platforms
  • Maintaining wishlist quality and conversion rates
  • Building pre-launch momentum with limited budget

Potential Solutions:

  • Strategic use of visual-focused X Ads campaigns
  • Leveraging non-gaming communities for organic reach
  • Collaborating with micro-influencers through Telegram
  • Creating prologue content to boost main game wishlists

GROWTH FACTORS

Effective Strategies:

  • Multi-platform marketing combining organic and paid approaches
  • Data-driven ad optimization through creative testing
  • Strategic timing with Steam events/festivals

Marketing & Acquisition:

  • X Ads campaigns achieving $0.60/wishlist
  • Reddit posts in niche communities outperforming gaming subs
  • Micro-influencer collaborations via Telegram ($300 for 100k views)

Monetization & Product:

  • Visual-first design improving ad performance
  • Prologue content strategy for wishlist conversion
  • $2000 total marketing budget allocation

User Engagement:

  • Active community participation in relevant subreddits
  • Utilizing gif/video content for non-gaming communities
  • Direct developer interaction in comment sections