Home/r/IndieDev/2025-06-30/#3765
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How I sold over 200k copies over 3 games as a solo developer.

r/IndieDev
6/30/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned in the provided content---

USER NEEDS

Pain Points:

  • Burnout from solo development
  • Time-consuming nature of creating art assets (e.g., pixel art)
  • Difficulty in gaining visibility for games
  • Balancing creative freedom with financial sustainability

Problems to Solve:

  • How to efficiently create art assets without excessive time investment
  • How to gain visibility and attract players to games
  • How to manage workload as a solo developer to avoid burnout
  • How to determine product-market fit for games

Potential Solutions:

  • Using asset packs to save time on art creation
  • Partnering with publishers for marketing and visibility
  • Focusing on smaller-scope games to reduce development time
  • Prioritizing game genres that are currently popular/trendy

GROWTH FACTORS

Effective Strategies:

  • Making small-scope games to increase completion rate and gather feedback
  • Persistence in project completion without switching projects mid-development
  • Balancing passion projects with market demand

Marketing & Acquisition:

  • Publishers discovering developers through existing games and reaching out for future projects
  • Creating games in trending genres to attract interest

Monetization & Product:

  • Pricing games appropriately based on market expectations
  • Focusing on product-market fit: creating games people want to play
  • Using asset packs to accelerate development

User Engagement:

  • Engaging with community feedback (as mentioned in comments)
  • Analyzing player behavior to improve game design (as mentioned by a commenter who bought the game for research)