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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unreal Engine | https://www.unrealengine.com/ | Game Development Engine | Mentioned as the engine used to create the game |
Steam | https://store.steampowered.com/ | Game Distribution Platform | Game store page linked for wishlisting |
YouTube | https://www.youtube.com/ | Video Sharing Platform | Channel mentioned for more game content |
USER NEEDS
Pain Points:
- Lack of fluid movement mechanics in games (especially soulslike clones)
- Insufficient emphasis on animation fluidity in game development
- Blurred or low-detail textures in some game visuals
Problems to Solve:
- Creating satisfying and fluid character movement mechanics
- Enhancing visual effects (VFX) for better immersion
- Improving texture details for better graphics
- Designing vertical environments that justify movement mechanics
Potential Solutions:
- Implementing advanced movement tech like wall jumps and dash effects
- Adding cosmic/portal visual effects for aesthetic appeal
- Creating slam impact attacks that scale with jump height
- Increasing texture details where needed
GROWTH FACTORS
Effective Strategies:
- Showcasing game mechanics on relevant subreddits (r/IndieDev) for visibility
- Leveraging Steam wishlists for pre-launch interest
- Sharing development progress on YouTube to build audience
Marketing & Acquisition:
- Cross-posting to related communities (e.g., r/oddlysatisfying suggested)
- Engaging directly with community feedback in comments
- Providing direct store links (Steam) when requested
Monetization & Product:
- Free promotion via social platforms driving to Steam wishlists
- Product inspired by successful games (Elden Ring, Risk of Rain 2)
- Focusing on unique selling points (fluid mechanics) for differentiation
User Engagement:
- Prompt responses to all comments to foster community
- Encouraging wishlisting through direct link sharing
- Soliciting and implementing feedback (e.g., vertical terrain suggestions)