Home/r/IndieDev/2025-06-30/#3642
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Hey everyone! Our indie studio is releasing its first game and we decided to make it completely free on Steam.

r/IndieDev
6/29/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame Distribution PlatformPlatform for releasing and distributing games, supports free games and paid DLC/OST
Unityhttps://unity.comGame EngineUsed Unity 2021 with URP (Universal Render Pipeline), originally WebGL build upgraded for desktop

USER NEEDS

Pain Points:

  • Uncertainty about monetizing short games
  • Concerns about Steam's policies for free games
  • Need to validate game IP before investing in larger projects
  • Desire for honest feedback without financial barriers

Problems to Solve:

  • How to gain traction for a new IP without established audience
  • How to monetize short experiences ethically
  • How to build community support for future projects

Potential Solutions:

  • Releasing game for free to maximize reach and feedback
  • Offering optional OST pack for financial support
  • Using wishlists as a metric for interest
  • Planning sequels/prequels if IP resonates

GROWTH FACTORS

Effective Strategies:

  • Free product offering to build IP awareness
  • Using short-form content to test market reception

Marketing & Acquisition:

  • Leveraging Steam wishlists for interest metrics
  • Free release to lower barrier to entry and maximize downloads

Monetization & Product:

  • Optional OST pack as indirect monetization
  • Focus on product-market fit validation before scaling
  • Avoiding paid DLC/microtransactions to maintain goodwill

User Engagement:

  • Direct developer interaction in communities (e.g., Reddit)
  • Transparent communication about development philosophy
  • Encouraging wishlists as low-commitment support