Home/r/IndieDev/2025-06-30/#3706
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It’s been a few years since I started working on my project, and here’s how it has evolved visually - from a prototype to a sandbox MMO with a vast procedurally generated world.

r/IndieDev
6/30/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3337310/ERZ_Online/Game Distribution PlatformDigital storefront for game sales and distribution

USER NEEDS

Pain Points:

  • Players need engaging long-term gameplay loops
  • Resource scarcity creates player frustration
  • Balancing automation with challenge is difficult

Problems to Solve:

  • Creating sustainable resource mechanics in a persistent world
  • Designing non-combat conflict systems between factions
  • Maintaining game balance across long planetary cycles (4-12 months)

Potential Solutions:

  • Partial resource regeneration through natural events (volcanic eruptions, living rocks)
  • Player-controlled bots for automation and scaling
  • Fixed resource quantities per planetary cycle to encourage strategic planning

GROWTH FACTORS

Effective Strategies:

  • Continuous refinement based on player feedback
  • Visual evolution showcasing development progress

Marketing & Acquisition:

  • Steam store page for direct sales
  • Reddit community engagement in r/IndieDev
  • Showcasing visual progression to demonstrate commitment

Monetization & Product:

  • One-time purchase model via Steam
  • Procedurally generated worlds for replayability
  • Automation mechanics as core gameplay hook

User Engagement:

  • Actively soliciting player ideas and feedback
  • Creating discussion around game mechanics (resource cycles, faction interactions)
  • Building anticipation through development updates