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It’s been a few years since I started working on my project, and here’s how it has evolved visually - from a prototype to a sandbox MMO with a vast procedurally generated world.
r/IndieDev
6/30/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3337310/ERZ_Online/ | Game Distribution Platform | Digital storefront for game sales and distribution |
USER NEEDS
Pain Points:
- Players need engaging long-term gameplay loops
- Resource scarcity creates player frustration
- Balancing automation with challenge is difficult
Problems to Solve:
- Creating sustainable resource mechanics in a persistent world
- Designing non-combat conflict systems between factions
- Maintaining game balance across long planetary cycles (4-12 months)
Potential Solutions:
- Partial resource regeneration through natural events (volcanic eruptions, living rocks)
- Player-controlled bots for automation and scaling
- Fixed resource quantities per planetary cycle to encourage strategic planning
GROWTH FACTORS
Effective Strategies:
- Continuous refinement based on player feedback
- Visual evolution showcasing development progress
Marketing & Acquisition:
- Steam store page for direct sales
- Reddit community engagement in r/IndieDev
- Showcasing visual progression to demonstrate commitment
Monetization & Product:
- One-time purchase model via Steam
- Procedurally generated worlds for replayability
- Automation mechanics as core gameplay hook
User Engagement:
- Actively soliciting player ideas and feedback
- Creating discussion around game mechanics (resource cycles, faction interactions)
- Building anticipation through development updates