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I’ve done some work on the sound, animations, and lighting, and I’m curious whether I managed to create the atmosphere of a world without adults - only a child and the shadows of childhood fears come to life.
r/IndieDev
6/30/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/2340460/ONE_WAY_HOME/ | Game Distribution Platform | Digital storefront for game publishing and sales |
USER NEEDS
Pain Points:
- Creating immersive atmosphere in game development
- Achieving desired emotional impact through visuals and sound
- Ensuring replayability and player engagement
Problems to Solve:
- How to effectively convey a world without adults through environmental storytelling
- Balancing gameplay mechanics (stealth, platforming, puzzles) with narrative
- Designing multiple endings and hidden details for replay value
Potential Solutions:
- Using environmental cues like chalk drawings to mirror emotions
- Implementing choice-driven mechanics that affect story and visuals
- Drawing inspiration from successful titles like Little Nightmares and Alan Wake 2
GROWTH FACTORS
Effective Strategies:
- Focusing on creating personal and immersive experiences
- Pivoting from initial concept (zombie game) to more atmospheric direction based on inspiration
Marketing & Acquisition:
- Showcasing game development progress on platforms like Reddit for community feedback
- Leveraging Steam store page for wishlists and visibility
Monetization & Product:
- Offering 5-14 hours of gameplay with replayability incentives
- Developing unique selling points: multiple endings, environmental storytelling, companion system
User Engagement:
- Building anticipation through development updates
- Encouraging community interaction via platforms like Reddit
- Creating emotional connection through thematic depth and player choices