Home/r/IndieDev/2025-06-30/#3708
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I’ve done some work on the sound, animations, and lighting, and I’m curious whether I managed to create the atmosphere of a world without adults - only a child and the shadows of childhood fears come to life.

r/IndieDev
6/30/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2340460/ONE_WAY_HOME/Game Distribution PlatformDigital storefront for game publishing and sales

USER NEEDS

Pain Points:

  • Creating immersive atmosphere in game development
  • Achieving desired emotional impact through visuals and sound
  • Ensuring replayability and player engagement

Problems to Solve:

  • How to effectively convey a world without adults through environmental storytelling
  • Balancing gameplay mechanics (stealth, platforming, puzzles) with narrative
  • Designing multiple endings and hidden details for replay value

Potential Solutions:

  • Using environmental cues like chalk drawings to mirror emotions
  • Implementing choice-driven mechanics that affect story and visuals
  • Drawing inspiration from successful titles like Little Nightmares and Alan Wake 2

GROWTH FACTORS

Effective Strategies:

  • Focusing on creating personal and immersive experiences
  • Pivoting from initial concept (zombie game) to more atmospheric direction based on inspiration

Marketing & Acquisition:

  • Showcasing game development progress on platforms like Reddit for community feedback
  • Leveraging Steam store page for wishlists and visibility

Monetization & Product:

  • Offering 5-14 hours of gameplay with replayability incentives
  • Developing unique selling points: multiple endings, environmental storytelling, companion system

User Engagement:

  • Building anticipation through development updates
  • Encouraging community interaction via platforms like Reddit
  • Creating emotional connection through thematic depth and player choices