142
I did it boys! After six years MY FIRST BUILD IS SUBMITTED FOR REVIEW!
r/IndieDev
6/30/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/ | Game Distribution Platform | Game publishing, wishlists, store pages |
USER NEEDS
Pain Points:
- Long development cycles (6 years for first build)
- Uncertainty about approval process
- Low wishlist expectations (only 400)
Problems to Solve:
- Navigating game publishing process (Steam submission)
- Building wishlists for visibility
- Transitioning to new projects after release
Potential Solutions:
- Steam platform for distribution
- Wishlist system for gauging interest
- Community engagement for support
GROWTH FACTORS
Effective Strategies:
- Persistence in long-term development
Marketing & Acquisition:
- Wishlist system as pre-launch interest indicator
Monetization & Product:
- Free to start new projects after release
User Engagement:
- Community celebration of milestones
- Referencing popular games (Undertale) for relatability