Home/r/IndieDev/2025-06-18/#2536
187

I just finished all core mechanics in my AR Minigolf game. Do you think I should focus on cosmetics+content or multiplayer next?

r/IndieDev
6/17/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Discordhttps://discord.gg/U4ZcHX4TCzCommunication PlatformReal-time chat, community building, playtesting coordination
Google Groupshttps://groups.google.com/u/1/g/ar-test-gang/membersCommunity ManagementClosed testing group management, user access control
Google Play Storehttps://play.google.com/store/apps/details?id=com.arcticstudios.argolfApp DistributionClosed testing distribution, user access control

USER NEEDS

Pain Points:

  • Building courses manually can become tedious quickly
  • Need for pre-made courses to satisfy casual play needs
  • Desire for community-created content
  • Need for easy access to playtesting

Problems to Solve:

  • Providing satisfying casual play experience
  • Balancing content creation with casual play needs
  • Building community engagement and content sharing
  • Streamlining playtesting access and feedback

Potential Solutions:

  • Implementing pre-made course library
  • Adding community course upload functionality
  • Improving save/load functionality
  • Expanding multiplayer features
  • Enhancing cosmetic and content options

GROWTH FACTORS

Effective Strategies:

  • Building engaged community through Discord and Google Groups
  • Implementing closed testing for early feedback and engagement
  • Leveraging community content creation for organic growth

Marketing & Acquisition:

  • Utilizing Reddit for community engagement and feedback
  • Implementing closed testing through Google Play Store
  • Building community through Discord and Google Groups

Monetization & Product:

  • Balancing free content with premium features
  • Implementing community content sharing for organic growth
  • Building multiplayer features for increased engagement

User Engagement:

  • Encouraging community content creation
  • Building engaged testing community
  • Implementing real-time feedback channels