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Home/r/SideProject/2025-07-11/#app-reaches-monthly-revenue-milestone
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My app has crossed $500/month for the first time after 5 months of building

r/SideProject
7/11/2025

Content Summary

The developer created an Android launcher app for seniors, achieving $500/month revenue after 5 months. Key metrics include 101k store visitors, 8.8k downloads, and 479 purchases. Marketing efforts included ProductHunt launch, social media promotion, and a failed YouTube Shorts ad campaign. Growth is now organic through app store optimization and user feedback-driven improvements.

Opinion Analysis

Mainstream opinion celebrates the developer's achievement and organic growth strategy. Comments express congratulations and interest in collaboration. A minor debate exists around marketing effectiveness: OP admits YouTube ads failed due to poor video creation skills, while emphasizing ASO's success. One user ([deleted]) questioned traffic sources, leading OP to clarify organic dominance. No significant conflicts; overall supportive community sentiment.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
ProductHunthttps://www.producthunt.com/Launch PlatformUsed for initial product launch
YouTube Shortshttps://www.youtube.com/shortsAdvertising PlatformTested with $20 ad campaign
X (Twitter)https://x.com/Social MediaUsed for project updates and connection

USER NEEDS

Pain Points:

  • Complexity of standard Android launchers for seniors
  • Hidden features causing confusion
  • Small app icons difficult for seniors to see

Problems to Solve:

  • Create a simplified Android launcher for seniors
  • Display only essential apps and contacts
  • Provide large icons and straightforward customization

Potential Solutions:

  • Android launcher with minimal features
  • Customizable home screen with large icons
  • Rate and share buttons to encourage user feedback and growth

GROWTH FACTORS

Effective Strategies:

  • Organic growth through app store optimization (ASO)
  • Iterative improvement based on customer feedback

Marketing & Acquisition:

  • ProductHunt launch for initial visibility
  • Social media promotion across personal accounts
  • Paid YouTube Shorts ad campaign (though ineffective)
  • ASO improvements and multi-language support

Monetization & Product:

  • Freemium model with in-app purchases
  • 5.43% conversion rate from downloads to purchases
  • Feature development driven by user feedback

User Engagement:

  • Adding rate and share buttons to facilitate organic growth
  • Posting updates on X (Twitter) to build community
  • Responding to user comments and feedback