49
My app has crossed $500/month for the first time after 5 months of building
r/SideProject
7/11/2025
Content Summary
The developer created an Android launcher app for seniors, achieving $500/month revenue after 5 months. Key metrics include 101k store visitors, 8.8k downloads, and 479 purchases. Marketing efforts included ProductHunt launch, social media promotion, and a failed YouTube Shorts ad campaign. Growth is now organic through app store optimization and user feedback-driven improvements.
Opinion Analysis
Mainstream opinion celebrates the developer's achievement and organic growth strategy. Comments express congratulations and interest in collaboration. A minor debate exists around marketing effectiveness: OP admits YouTube ads failed due to poor video creation skills, while emphasizing ASO's success. One user ([deleted]) questioned traffic sources, leading OP to clarify organic dominance. No significant conflicts; overall supportive community sentiment.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
ProductHunt | https://www.producthunt.com/ | Launch Platform | Used for initial product launch |
YouTube Shorts | https://www.youtube.com/shorts | Advertising Platform | Tested with $20 ad campaign |
X (Twitter) | https://x.com/ | Social Media | Used for project updates and connection |
USER NEEDS
Pain Points:
- Complexity of standard Android launchers for seniors
- Hidden features causing confusion
- Small app icons difficult for seniors to see
Problems to Solve:
- Create a simplified Android launcher for seniors
- Display only essential apps and contacts
- Provide large icons and straightforward customization
Potential Solutions:
- Android launcher with minimal features
- Customizable home screen with large icons
- Rate and share buttons to encourage user feedback and growth
GROWTH FACTORS
Effective Strategies:
- Organic growth through app store optimization (ASO)
- Iterative improvement based on customer feedback
Marketing & Acquisition:
- ProductHunt launch for initial visibility
- Social media promotion across personal accounts
- Paid YouTube Shorts ad campaign (though ineffective)
- ASO improvements and multi-language support
Monetization & Product:
- Freemium model with in-app purchases
- 5.43% conversion rate from downloads to purchases
- Feature development driven by user feedback
User Engagement:
- Adding rate and share buttons to facilitate organic growth
- Posting updates on X (Twitter) to build community
- Responding to user comments and feedback