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With filters & shaders or without?

r/IndieDev
8/15/2025

Content Summary

The post asks for opinions on whether a game's atmosphere should include filters and shaders or not. Users are discussing the visual balance between two versions of the game's artwork, focusing on aspects like brightness, contrast, saturation, and how these affect immersion and storytelling. Many suggest adjustments to make characters more visible and maintain detail, while others prefer a more retro feel.

Opinion Analysis

Mainstream opinion seems to be split between those who prefer the top version (with subtle lighting) for its immersive feel and those who prefer the bottom version (with stronger filters) for its retro aesthetic. Some users advocate for a middle ground, suggesting slight adjustments to brightness, contrast, and saturation. Others argue that the art should stand on its own without heavy filters. There is also debate about whether filters should be used as a default or only for special effects. Overall, there's a strong emphasis on visual clarity and user experience.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Carnedgehttps://store.steampowered.com/app/3907920/CARNEDGE/?beta=0GameA game with atmosphere and visual style being discussed in the post

USER NEEDS

Pain Points:

  • Balancing retro and modern aesthetics in game visuals
  • Ensuring characters stand out from the background
  • Avoiding over-saturation or blown-out colors
  • Maintaining detail while using filters or shaders

Problems to Solve:

  • Finding a visual style that enhances storytelling without overpowering the art
  • Adjusting brightness, contrast, and saturation for optimal clarity and immersion
  • Deciding whether to use filters as a default or for special effects

Potential Solutions:

  • Using subtle filters to enhance mood without losing detail
  • Adjusting character color and contrast for better visibility
  • Implementing a sliding setting for filter intensity
  • Combining elements of both versions for a balanced look

GROWTH FACTORS

Effective Strategies:

  • Gathering user feedback on visual design to refine the product
  • Testing different visual styles to cater to diverse preferences
  • Focusing on user experience by balancing aesthetics and functionality

Marketing & Acquisition:

  • Leveraging community input to build trust and engagement
  • Highlighting visual flexibility to attract a broader audience

Monetization & Product:

  • Emphasizing visual customization options to increase perceived value
  • Ensuring high-quality visuals align with the target market's expectations

User Engagement:

  • Encouraging discussions around visual design to foster a sense of community
  • Providing options for users to personalize their experience