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What do you think about these explosions?

r/IndieDev
8/15/2025

Content Summary

The post discusses the development of explosion effects in a game. The author, TurboCodin, shares their work-in-progress and invites feedback from the community. Users comment on the visual and audio aspects of the explosions, suggesting improvements such as better smoke effects, more realistic sound design, and adjustments to particle behavior. The discussion highlights the importance of balancing realism with gameplay, and the value of iterative development based on user input.

Opinion Analysis

Mainstream opinions in the discussion focus on the importance of visual and audio cohesion with the game's overall style. Many users appreciate the dynamic nature of the explosions but suggest improvements for realism and immersion. Some debate whether the current effects are too cartoonish or too complex. A few users emphasize the need for simplicity in sound design to avoid muddiness, while others support the modular approach for flexibility. Overall, the community values feedback and iterative improvement.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Not mentioned in the postN/AN/AN/A

USER NEEDS

Pain Points:

  • The visual effects of explosions may not match the game's artistic style or immersion.
  • Some users want more realistic smoke and sound effects for explosions.
  • There is a need to balance realism with gameplay fun and visual appeal.

Problems to Solve:

  • Creating visually cohesive and immersive explosion effects that fit the game world.
  • Designing sound effects that are impactful without being too muddy or overwhelming.
  • Ensuring that explosions are dynamic, varied, and functional within the game mechanics.

Potential Solutions:

  • Experimenting with different color schemes, particle lifetimes, and smoke effects to improve immersion.
  • Adjusting sound design to be more modular and less repetitive, while maintaining impact.
  • Balancing realism with gameplay needs by making adjustments to how explosions behave and look.

GROWTH FACTORS

Effective Strategies:

  • Iterating based on user feedback to refine features and improve user experience.
  • Building a community around the project through open communication and responsiveness to comments.
  • Leveraging modularity in design (e.g., sound and visual systems) to allow for flexibility and expansion.

Marketing & Acquisition:

  • Engaging with a niche audience (like indie developers) through platforms like Reddit.
  • Demonstrating progress and technical capabilities (e.g., showing engine usage and audio implementation details).

Monetization & Product:

  • No direct mention of pricing models or monetization strategies.
  • Focus on creating a unique and engaging product that can stand out in the market.

User Engagement:

  • Actively responding to user feedback and iterating on features.
  • Sharing development process and technical details to build trust and interest from the community.