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I learned video editing for a month in order to make my first trailer ever, what do you all think?
r/IndieDev
8/15/2025
Content Summary
An indie developer shared a video trailer they created after learning video editing for a month. They received feedback from other users about the clarity and structure of the trailer, particularly regarding the opening scene and how well it communicates the game's concept. Suggestions included shortening the static beginning, improving visual clarity, and adjusting the pacing to better engage viewers.
Opinion Analysis
Mainstream opinions suggest that the trailer could be improved by making the opening more dynamic and visually clear. Many users felt the initial scene was confusing and didn't clearly convey the game's genre or mechanics. Some suggested reworking the intro to be more engaging and using text overlays for context. A few users praised the overall quality of the trailer and the game's art style, indicating that the core concept is appealing but needs refinement in presentation.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None | None | None | None |
USER NEEDS
Pain Points:
- Difficulty in making the trailer immediately clear and engaging
- Confusion about the game's genre and mechanics
- Concerns about visual clarity and player engagement
Problems to Solve:
- How to capture attention within the first 10 seconds of a trailer
- How to effectively communicate the game's core mechanic and genre
- How to improve visual storytelling and clarity
Potential Solutions:
- Shorten or restructure the opening section to be more dynamic
- Use clearer visuals to show the character and gameplay early on
- Add text overlays for better context during the trailer
GROWTH FACTORS
Effective Strategies:
- Gathering user feedback to refine the product and marketing
- Leveraging community input for continuous improvement
- Using social media and platforms like Steam to promote the game
Marketing & Acquisition:
- Sharing trailers on platforms like Steam and Reddit to generate interest
- Engaging with potential players through comments and discussions
Monetization & Product:
- Offering a free demo to attract players and build a fanbase
- Focusing on strong visuals and gameplay to differentiate from competitors
User Engagement:
- Encouraging user interaction by asking for feedback
- Building a community around the game through social platforms