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Home/r/IndieDev/#8071
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Is this how you’re supposed to test rigs, or have I been doing it wrong for years?

r/IndieDev
8/15/2025

Content Summary

The post is from an indie developer asking if their method for testing game rigs is correct. They received positive feedback from the community, with many users agreeing that their approach is effective. The discussion highlights the importance of validation, community engagement, and creative elements in game development.

Opinion Analysis

Mainstream opinion: Most users agree that the developer's testing method is correct and effective. There is a strong sense of community support and validation. Some users suggest adding creative elements like animations or credits to enhance the game experience. No major conflicts or debates are present; the discussion is largely positive and supportive.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No specific SaaS tools mentioned][N/A][N/A][N/A]

USER NEEDS

Pain Points:

  • Uncertainty about whether their testing methods are correct or optimal
  • Lack of validation from others on their approach

Problems to Solve:

  • Ensuring that their game testing methods are effective and efficient
  • Confirming if they're following best practices in indie game development

Potential Solutions:

  • Receiving positive feedback from other developers to validate their method
  • Incorporating community suggestions to improve their process

GROWTH FACTORS

Effective Strategies:

  • Building a strong community around the game through engagement and feedback
  • Leveraging user creativity and enthusiasm to enhance the game experience

Marketing & Acquisition:

  • Encouraging users to share and promote the game through unique features and content
  • Creating memorable experiences that drive word-of-mouth marketing

Monetization & Product:

  • No direct mention of monetization models, but focus on creating engaging and fun content can indirectly support growth
  • Emphasizing product quality and player satisfaction as key to success

User Engagement:

  • Encouraging user interaction through comments and community contributions
  • Using humor and creative elements to keep players engaged and entertained