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In all 15 months of development, nothing has felt as good as seeing my own game in my actual Steam Library! Feels good man

r/IndieDev
8/15/2025

Content Summary

The post is from an indie developer who is excited about completing their game and seeing it added to their Steam library. The developer has made several well-known indie games, including Divinity 2, Arma 3, and Bannerlord, but remains relatively unknown. The comments show support from fans who have played these games and express interest in the new title, Tales of the Long Nights. The developer discusses the game's mechanics, replayability, and the importance of community engagement.

Opinion Analysis

Mainstream opinion is positive, with many users expressing admiration for the developer's work and excitement about the new game. There are no major conflicts or controversial opinions, as most comments are supportive and focused on the game's features and development. Some users highlight the importance of community engagement and free playtests in building interest. Others emphasize the value of unique gameplay mechanics to stand out in a competitive market.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo specific SaaS tools mentioned in the post or comments.

USER NEEDS

Pain Points:

  • Difficulty in finishing a game after long development periods
  • Struggling to gain visibility for indie games
  • Concerns about replayability and variety in game design

Problems to Solve:

  • How to maintain motivation during long development cycles
  • How to increase awareness of indie titles
  • How to ensure game replayability and player engagement

Potential Solutions:

  • Building a strong community around the game
  • Offering free playtests to generate interest
  • Implementing dynamic systems like random party recruitment to enhance replayability

GROWTH FACTORS

Effective Strategies:

  • Engaging with the community through social media and forums
  • Using free playtests to build anticipation and feedback
  • Leveraging nostalgia and fanbase for indie titles

Marketing & Acquisition:

  • Utilizing word-of-mouth and fan reactions to promote the game
  • Sharing development progress and updates to keep players interested

Monetization & Product:

  • Offering a free playtest to attract potential buyers
  • Focusing on unique gameplay mechanics (e.g., tactics-heavy, roguelite-lite) to stand out in a crowded market

User Engagement:

  • Encouraging player interaction through comments and discussions
  • Creating a sense of excitement and anticipation around the game's release