Home/r/IndieDev/#8109
970

just hit 10k$ revenue from all my games. course selling time

r/IndieDev
8/15/2025

Content Summary

An indie game developer named u/SUPERita1 shared their revenue data from multiple games, showing steady growth over time. They discussed their development process, marketing strategies, and the importance of game quality and visual appeal. They also mentioned using platforms like Steam, YouTube, and Fiverr, and highlighted the value of market research and community engagement.

Opinion Analysis

Mainstream opinion is that the developer's success is due to consistent project completion, quality game design, and effective use of community engagement. Some users expressed concern about the low revenue relative to the time invested, suggesting that indie game development may not be a viable full-time career. Others praised the developer's transparency and willingness to share data, which helps others learn from their experiences. There was also debate about the effectiveness of different marketing strategies, with some emphasizing the importance of events like Next Fest and others highlighting the role of YouTube and social media.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame DistributionAllows indie developers to sell games directly to users
YouTubehttps://www.youtube.comVideo HostingUsed for devlogs and content creation
Fiverrhttps://www.fiverr.comFreelance MarketplaceFor hiring composers and sound designers
Gamalytichttps://gamalytic.comGame AnalyticsUsed for market research on game genres
Unityhttps://unity.comGame EngineUsed for developing 2D, 3D, and mobile games

USER NEEDS

Pain Points:

  • Lack of market research before starting game development
  • Difficulty in marketing and gaining visibility for indie games
  • High competition in the game development space
  • Need for efficient project management and time allocation

Problems to Solve:

  • How to effectively market small indie games
  • How to balance multiple projects while maintaining quality
  • How to increase revenue from game sales
  • How to find affordable talent (e.g., composers, sound designers)

Potential Solutions:

  • Conducting market research using tools like Gamalytic
  • Leveraging YouTube for devlogs and community engagement
  • Participating in events like Next Fest for exposure
  • Building a personal brand through consistent game releases

GROWTH FACTORS

Effective Strategies:

  • Releasing multiple small games with quick turnaround
  • Focusing on game quality and visual appeal as a key marketing strategy
  • Engaging with communities and influencers for exposure
  • Using data-driven decisions for future game development

Marketing & Acquisition:

  • Participating in events like Next Fest for increased visibility
  • Sending emails to YouTubers for coverage
  • Leveraging Steam's algorithm for organic growth

Monetization & Product:

  • Pricing games at $1 initially, then adjusting based on feedback
  • Focusing on game design that resonates with players
  • Prioritizing product-market fit by analyzing trends and player preferences

User Engagement:

  • Maintaining an active presence on platforms like YouTube for devlogs
  • Engaging with the community through comments and discussions
  • Encouraging user interaction by asking for wishlist drops and feedback