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Please help me fix the readability of my visuals

r/IndieDev
8/15/2025

Content Summary

An indie game developer is seeking feedback on improving the visual readability of their Gameboy-style RPG made in GameMaker. They are using a four-color palette and have noticed that their level designs feel 'off' when tiled. The community provides suggestions such as adjusting color contrast, simplifying details, and ensuring consistent perspective. Some users suggest using lighter colors for the ground and darker for objects, while others emphasize the importance of negative space and avoiding over-cluttering. The developer acknowledges the feedback and plans to experiment with different color schemes and design approaches.

Opinion Analysis

Mainstream opinion suggests that the developer's art style is nostalgic and well-executed, but some users believe the visual design could be improved through better contrast, reduced detail, and more consistent perspective. A few users argue that the current design is already good and that the developer may be overthinking the issue. There is also debate about whether certain elements like the 'A' button and UI layout need refinement. Overall, the community supports the developer's effort and encourages them to continue experimenting with their style.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo specific SaaS tools mentioned in the post or comments.

USER NEEDS

Pain Points:

  • Difficulty in achieving visual readability with limited color palettes
  • Confusion caused by inconsistent perspectives in tile design
  • Overuse of small details and patterns that reduce clarity
  • Challenges in making key game elements stand out

Problems to Solve:

  • Improve contrast between background and foreground elements
  • Address perspective inconsistencies in tile art
  • Reduce visual clutter and simplify design elements
  • Enhance the visibility of important game objects

Potential Solutions:

  • Use lighter colors for background and darker for foreground
  • Apply high contrast for important areas and low contrast for less important ones
  • Increase negative space and reduce detail density
  • Adjust color values for better value contrast

GROWTH FACTORS

Effective Strategies:

  • N/A | No SaaS business strategies discussed in the context of this post.

Marketing & Acquisition:

  • N/A | No marketing or customer acquisition methods mentioned.

Monetization & Product:

  • N/A | No pricing models, feature development, or product-market fit insights mentioned.

User Engagement:

  • N/A | No community building or user engagement techniques discussed.