Home/r/IndieDev/2025-07-30/#tech-demo-of-game-wormhole-portal-like-puzzle-game-with-4d-raytraced-wormholes
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Tech demo of my game Wormhole. A portal-like puzzle game but with 4D raytraced wormholes!

r/IndieDev
7/30/2025

Content Summary

The post is a tech demo of a game called Wormhole, which is a puzzle game inspired by Portal but with 4D raytraced wormholes. The creator, u/Luroqa, shares a long video explaining the game's concept, which involves using wormholes to navigate a 4D environment. The video showcases advanced raytracing and physics simulations, including realistic light handling, gravity, and spatial curvature. The community responds positively, with many users expressing amazement at the technical achievements and offering help with development. Discussions include requests for a Discord server, suggestions for gameplay mechanics, and concerns about code security and performance. The creator plans to make a YouTube channel and a Discord server for updates and collaboration.

Opinion Analysis

Mainstream opinions in the discussion are overwhelmingly positive, with many users expressing amazement at the technical achievements and the innovative use of 4D physics and raytracing. There is a strong desire for the game to be developed further, with many users offering help with 3D modeling, programming, and other aspects of development. Some users suggest that the game could benefit from a more accessible art style and improved optimization to reduce visual strain and improve performance. A few users raise concerns about the difficulty of making the game fun and engaging, emphasizing the need to balance technical accuracy with gameplay. Conflicting opinions are rare, but some users express uncertainty about whether the game will be enjoyable despite its technical brilliance. Overall, the discussion reflects a strong community interest in the project and a willingness to support its development.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Discordhttps://discord.comCommunicationUsers requested a Discord server for collaboration and community building
YouTubehttps://www.youtube.comContent SharingThe creator plans to create a YouTube channel for updates and gameplay videos
RemindMeBothttps://www.reddit.com/r/RemindMeBotReminder ServiceUsers used the bot to remind the creator to update on game progress
Giphyhttps://giphy.comMedia SharingUsed to share reaction GIFs in comments
Reddithttps://www.reddit.comCommunity PlatformMain platform for sharing the demo and receiving feedback

USER NEEDS

Pain Points:

  • Lack of experience in 3D modeling, animation, and texturing
  • Difficulty in implementing game design and mechanics
  • Concerns about code theft and intellectual property protection
  • Need for optimization to ensure the game runs on lower-end hardware
  • Desire for a playable demo to test the game before purchasing

Problems to Solve:

  • Creating a fully functional game with complex 4D physics and raytracing
  • Building a community and recruiting collaborators for development
  • Ensuring the game is accessible and enjoyable for a wide audience
  • Balancing technical accuracy with gameplay fun
  • Managing the complexity of 4D space and wormhole mechanics

Potential Solutions:

  • Open-sourcing the game after release to encourage community contributions
  • Using a pixelated art style to optimize performance and reduce visual strain
  • Implementing a Discord server for collaboration and community engagement
  • Offering a free demo to attract players and gather feedback
  • Focusing on intuitive gameplay mechanics that leverage the unique properties of 4D space

GROWTH FACTORS

Effective Strategies:

  • Leveraging community engagement through platforms like Reddit and Discord
  • Releasing a tech demo to generate interest and attract potential collaborators
  • Utilizing social media and content-sharing platforms like YouTube for marketing
  • Focusing on a unique selling proposition (USP) with 4D raytracing and physics-based gameplay

Marketing & Acquisition:

  • Posting on niche communities like r/IndieDev to reach passionate indie game enthusiasts
  • Encouraging user-generated content and word-of-mouth promotion
  • Engaging with potential testers and collaborators to build an early fanbase
  • Using reminders and alerts (e.g., RemindMeBot) to keep the community informed of updates

Monetization & Product:

  • Planning to offer a free demo to build a player base before launching a full purchase model
  • Considering crowdfunding or Patreon for financial support during development
  • Focusing on creating a high-quality, technically impressive product to justify pricing
  • Exploring potential for merchandise, soundtracks, and other related content

User Engagement:

  • Creating a Discord server to foster a sense of community and collaboration
  • Encouraging users to provide feedback and contribute ideas for the game
  • Regularly updating the community with development progress and new features
  • Hosting events or challenges to keep the community engaged and excited about the project