101
I mocked up a crawl animation. It accidently looks so dumb that I think I'm going to keep it. Should I?
r/IndieDev
7/30/2025
Content Summary
The post is from an indie developer, u/dirkboer, who created a crawling animation for their upcoming game 'RANGER COMMANDO'. They're unsure whether to keep the animation because it looks silly, but they received positive feedback from the community. The discussion revolves around the visual style of the animation, its impact on gameplay, and suggestions for improvement. The developer is using Unity and plans to release the game on Steam Deck.
Opinion Analysis
Mainstream opinion among the commenters is positive, with many users appreciating the quirky and nostalgic look of the animation. Some suggest adjusting the speed for better gameplay balance, while others support keeping it as part of the game's charm. There is no significant conflict, but some users emphasize the importance of balancing aesthetics with functionality. Overall, the community supports the developer's creative choice.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
(No specific SaaS tools mentioned in the post or comments) | - | - | - |
USER NEEDS
Pain Points:
- Users are concerned about the visual design of a game's crawl animation being too silly or unprofessional.
- Some users suggest that the crawl animation may be too slow and not balanced with gameplay mechanics.
Problems to Solve:
- Balancing the visual style of the game with user expectations.
- Ensuring the crawl animation is functional and does not hinder player experience.
Potential Solutions:
- Adjusting the speed of the crawl animation for better gameplay balance.
- Adding an option to toggle the crawl animation on/off as an easter egg.
GROWTH FACTORS
Effective Strategies:
- Building a community around a game through social media and forums like Reddit.
- Engaging with potential players and gathering feedback during the development phase.
Marketing & Acquisition:
- Using platforms like Steam to showcase the game and attract interest.
- Leveraging word-of-mouth and positive feedback from early testers.
Monetization & Product:
- Focusing on creating a unique and nostalgic visual style to differentiate the game in the market.
- Emphasizing procedural generation and environmental design to enhance replayability.
User Engagement:
- Encouraging player interaction by responding to comments and showing appreciation for feedback.
- Creating a sense of community through shared enthusiasm for the game's development.