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I'm Making an Auto Battler Game That Sits In The Corner Of Your Screen
r/IndieDev
7/30/2025
Content Summary
The post is from an indie developer working on an auto-battler game called Desktop Defender. It sits in the corner of the screen while the user does other tasks. The game is inspired by Rusty's Retirement and includes combat-based mechanics, builds, and synergies. The developer shared the Steam page for more details and received positive feedback, though some users raised concerns about fullscreen support, attention fragmentation, and game design.
Opinion Analysis
Mainstream opinions seem to be positive, with many users praising the game's polish and unique concept. However, there are some conflicting views: one user raised ethical concerns about attention fragmentation, while others defended idle games as suitable for people with limited time. There is also a debate around the need for fullscreen support and the visual style of the game. Overall, the discussion highlights both excitement for the game and concerns about its usability and impact on user focus.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3772810/Desktop_Defender/ | Game Distribution | The game's Steam page is mentioned in the post for more information. |
USER NEEDS
Pain Points:
- Some users find it difficult to play games that only occupy a part of their screen.
- Concerns about attention fragmentation from idle or auto-battler games.
- Desire for fullscreen support and better visual design options.
Problems to Solve:
- Making an auto-battler game accessible and enjoyable on different screen setups.
- Balancing idle gameplay with user engagement without being distracting.
- Improving the game's aesthetics and variety of designs.
Potential Solutions:
- Adding fullscreen mode as requested by some users.
- Experimenting with different visual styles, such as those seen in SNKRX.
- Incorporating more build and synergy mechanics to enhance gameplay depth.
GROWTH FACTORS
Effective Strategies:
- Leveraging community feedback to improve game features and user experience.
- Building awareness through social media and indie developer communities like Reddit.
Marketing & Acquisition:
- Sharing the Steam page to drive traffic and interest.
- Engaging with potential players through comments and discussions.
Monetization & Product:
- Pricing at $5 or lower seems to be a suggested price point.
- Focusing on long-term engagement with hypercasual gameplay.
- Emphasizing the unique value proposition of an auto-battler that sits in the corner of the screen.
User Engagement:
- Encouraging player interaction through comments and direct responses.
- Creating a sense of exclusivity and novelty with the game's concept.