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Home/r/IndieDev/2025-07-12/#game-animation-process-toyland-tussle
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Here’s a look into the animation process of my game! Each individual frame is traditionally sketched, inked, and colored. This is only 28 of the over ONE THOUSAND UNIQUE frames of animation found in “Toyland Tussle”! Wishlist today!

r/IndieDev
7/12/2025

Content Summary

The post showcases the traditional animation process for the game "Toyland Tussle", highlighting that each frame is hand-drawn, inked, and colored. The author mentions creating over 1000 unique frames and encourages users to wishlist the game on Steam. Comments praise the animation quality and compare it to Cuphead and classic Disney styles.

Opinion Analysis

Mainstream opinion: Users universally praise the high-quality traditional animation style, with comparisons to Cuphead and classic Disney animation. Several users express interest in wishlisting/following the project.

Conflicting opinions: No significant conflicts observed. All comments are positive and supportive.

Notable perspectives: u/ArtNoChar suggests the creator could be hired by Cuphead studio, while u/RawDealGame appreciates the preservation of traditional animation skills.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3838170/Toyland_TussleGame Distribution PlatformWishlist feature for upcoming games

USER NEEDS

Pain Points:

  • Time-consuming traditional animation process (hand-drawn, inked, colored)
  • Large volume of unique frames required (over 1000)

Problems to Solve:

  • Creating high-quality traditional animation for games
  • Managing extensive animation workload

Potential Solutions:

  • Wishlisting on Steam to gauge interest and build anticipation
  • Showcasing animation process to attract attention and potential collaborations

GROWTH FACTORS

Effective Strategies:

  • Showcasing detailed creative process to build interest

Marketing & Acquisition:

  • Social media promotion (Reddit post)
  • Direct call-to-action for wishlisting on Steam

Monetization & Product:

  • Steam wishlist as pre-launch interest indicator
  • Focus on unique selling point (traditional animation style)

User Engagement:

  • Sharing behind-the-scenes content
  • Engaging with community feedback in comments