22
I'm obsessed with this dang water shader and getting the fish to look good underwater. I think I'm to close to it. Does it look okay?
r/IndieDev
7/4/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Water shader movement locked to camera position
- Visual illusion breakage due to camera-linked movement
- Color perception resembling soap bubbles rather than water
Problems to Solve:
- Achieving realistic water shader movement independent of camera
- Creating proper underwater refraction effects
- Maintaining visual coherence while moving camera
- Differentiating water appearance from soap bubble aesthetics
Potential Solutions:
- Modify screen position node calculations
- Implement coordinate system using camera position differential
- Add texture variance/depth to ground tiles
- Adjust color palette to reduce 'soap bubble' effect
GROWTH FACTORS
Effective Strategies:
- Iterative development process ("keep tinkering" approach)
- Community feedback integration for problem solving
Marketing & Acquisition:
- Leveraging visual development progress for community engagement
- Building anticipation through gameplay loop descriptions
Monetization & Product:
- Potential freemium model with creature/plant unlocks
- Progressive gameplay mechanics (Viva Piñata-style loop)
User Engagement:
- Active developer participation in comment discussions
- Sharing work-in-progress visuals for feedback
- Creating gameplay systems with compounding rewards (creatures attract more creatures)