Home/r/IndieDev/2025-07-05/#4301
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I'm obsessed with this dang water shader and getting the fish to look good underwater. I think I'm to close to it. Does it look okay?

r/IndieDev
7/4/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Water shader movement locked to camera position
  • Visual illusion breakage due to camera-linked movement
  • Color perception resembling soap bubbles rather than water

Problems to Solve:

  • Achieving realistic water shader movement independent of camera
  • Creating proper underwater refraction effects
  • Maintaining visual coherence while moving camera
  • Differentiating water appearance from soap bubble aesthetics

Potential Solutions:

  • Modify screen position node calculations
  • Implement coordinate system using camera position differential
  • Add texture variance/depth to ground tiles
  • Adjust color palette to reduce 'soap bubble' effect

GROWTH FACTORS

Effective Strategies:

  • Iterative development process ("keep tinkering" approach)
  • Community feedback integration for problem solving

Marketing & Acquisition:

  • Leveraging visual development progress for community engagement
  • Building anticipation through gameplay loop descriptions

Monetization & Product:

  • Potential freemium model with creature/plant unlocks
  • Progressive gameplay mechanics (Viva Piñata-style loop)

User Engagement:

  • Active developer participation in comment discussions
  • Sharing work-in-progress visuals for feedback
  • Creating gameplay systems with compounding rewards (creatures attract more creatures)