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Off to top of your head, what sandbox games are good reference points for designing dynamic, interactive ('emergent') worlds?
r/IndieDev
7/4/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned in the content | - | - | - |
USER NEEDS
Pain Points:
- Limited time to explore games due to lead dev responsibilities
- Difficulty finding games with dynamic/emergent systems beyond mentioned examples
Problems to Solve:
- Designing dynamic, interactive ('emergent') game worlds
- Enhancing natural game replayability beyond meta progression
Potential Solutions:
- Study games like Kenshi, Battle Brothers, Mount and Blade, Dwarf Fortress, Rimworld, and Noita
- Analyze hybridization of systems from different games
- Focus on RNG events and discrete systems for emergent interactions
GROWTH FACTORS
Effective Strategies:
- Hybridization of successful systems from existing products
- Incorporating personal touches to differentiate offerings
Marketing & Acquisition:
- Leveraging community recommendations and peer insights
- Positioning as solution for specific design challenges (emergent systems)
Monetization & Product:
- Focus on replayability as key product feature
- Developing discrete systems that enable emergent interactions
User Engagement:
- Engaging developer communities for feedback and inspiration
- Creating systems that encourage organic content creation through RNG/emergent gameplay