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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
SpecialEffect DevKit | https://specialeffectdevkit.info/gameplay/6_assistance/ | Game Development / Accessibility | Provides resources for making games more accessible, including auto-shooting features |
USER NEEDS
Pain Points:
- Players with motor control issues struggle with dual-stick controls
- Mixed feedback from playtesters on aiming preference
- Manual aiming feels awkward in top-down/isometric perspectives
- Implementing both systems increases development workload
Problems to Solve:
- Balancing accessibility for players with disabilities
- Catering to different player preferences (casual vs. hardcore)
- Determining optimal camera perspective for aiming mechanics
- Preventing feature bloat while maintaining gameplay depth
Potential Solutions:
- Toggle between auto/manual aiming modes
- Auto-aim as default with manual override option
- Accessibility settings for motor-impaired players
- Camera adjustments (zoom, higher top-down angle)
- Direction-locking button for strafing while shooting
- Weapon-specific aiming mechanics (like Vampire Survivors)
- Auto-targeting as unlockable weapon feature
GROWTH FACTORS
Effective Strategies:
- Implementing accessibility features to broaden audience
- Offering gameplay customization (toggle options)
- Balancing depth vs. simplicity through player choice
Marketing & Acquisition:
- Leveraging accessibility as marketing point (SpecialEffect reference)
- Targeting both casual and hardcore player segments
Monetization & Product:
- Using toggle options as value-added feature without extra cost
- Adding unlockable auto-targeting weapons for progression depth
- Pricing model not discussed, but implied free feature inclusion
User Engagement:
- Community feedback integration (Reddit/forum discussions)
- Playtesting for feature validation
- Referencing successful implementations (20 Minutes Till Dawn, Soulstone Survivors)