Home/r/IndieDev/2025-07-02/#3971
66

Trying to make the hammer hit funnier — open to ideas

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Hammer hit animation lacks comedic impact
  • Timing of hammer appearance feels predictable
  • Current sound effects are not funny enough
  • Player reactions to hits are not exaggerated enough

Problems to Solve:

  • How to make hammer hits funnier and more impactful
  • How to add surprise elements to hammer timing
  • How to enhance character reactions for comedic effect
  • How to create visual chaos that matches cartoony style

Potential Solutions:

  • Add camera shake, cartoon stars, and bonk sounds
  • Implement springy head physics and eye animations (pupil shrinking, bulging eyes)
  • Use squash/stretch deformation on heads and hammer
  • Add ragdoll physics and delayed teleport recovery
  • Introduce randomized timing for hammer swings
  • Create multiple reaction variations for unpredictability
  • Use interpolation curves for more dynamic animations
  • Add humorous sound effects (grunts, screams, squeaky noises)
  • Implement head deformation with re-inflation animations

GROWTH FACTORS

Effective Strategies:

  • Iterative development based on community feedback
  • Incorporating user suggestions to improve product features

Marketing & Acquisition:

  • Engaging with community platforms like Reddit for feedback and visibility
  • Showcasing development progress to build anticipation

Monetization & Product:

  • Focusing on enhancing user experience through humor and engagement
  • Adding variety through randomized elements to increase replay value

User Engagement:

  • Actively responding to user comments and acknowledging contributions
  • Building a community around shared development process
  • Implementing popular suggestions to foster user investment