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SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Hammer hit animation lacks comedic impact
- Timing of hammer appearance feels predictable
- Current sound effects are not funny enough
- Player reactions to hits are not exaggerated enough
Problems to Solve:
- How to make hammer hits funnier and more impactful
- How to add surprise elements to hammer timing
- How to enhance character reactions for comedic effect
- How to create visual chaos that matches cartoony style
Potential Solutions:
- Add camera shake, cartoon stars, and bonk sounds
- Implement springy head physics and eye animations (pupil shrinking, bulging eyes)
- Use squash/stretch deformation on heads and hammer
- Add ragdoll physics and delayed teleport recovery
- Introduce randomized timing for hammer swings
- Create multiple reaction variations for unpredictability
- Use interpolation curves for more dynamic animations
- Add humorous sound effects (grunts, screams, squeaky noises)
- Implement head deformation with re-inflation animations
GROWTH FACTORS
Effective Strategies:
- Iterative development based on community feedback
- Incorporating user suggestions to improve product features
Marketing & Acquisition:
- Engaging with community platforms like Reddit for feedback and visibility
- Showcasing development progress to build anticipation
Monetization & Product:
- Focusing on enhancing user experience through humor and engagement
- Adding variety through randomized elements to increase replay value
User Engagement:
- Actively responding to user comments and acknowledging contributions
- Building a community around shared development process
- Implementing popular suggestions to foster user investment