Home/r/IndieDev/2025-07-02/#3903
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Two months in, we put up an early prototype of our desktop city-building game on itch, hoping to get feedback, but nobody is playing it.

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
itch.iohttps://itch.ioGame Distribution PlatformPlatform for indie game developers to publish and distribute games, especially for early prototypes and demos.
Steamhttps://store.steampowered.comGame Distribution PlatformLarger platform for game distribution; mentioned for upcoming demo release.

USER NEEDS

Pain Points:

  • Lack of visibility and downloads for game demos on itch.io
  • Difficulty in getting feedback for early prototypes
  • Placeholder assets making the game look uninteresting or like an "asset flip"
  • Security concerns with downloadable demos on itch.io
  • Limited time of potential players to try new games

Problems to Solve:

  • How to effectively market an indie game demo to get feedback
  • How to attract players to try a prototype/demo
  • How to present the game confidently to avoid appearing apologetic
  • How to showcase the game's unique selling points (e.g., idle gameplay, desktop widget functionality)
  • How to address platform limitations (e.g., no Linux support)

Potential Solutions:

  • Release demo on Steam instead of itch.io for better visibility
  • Improve visuals with custom assets to make the game more appealing
  • Add a web version to itch.io to address security concerns
  • Create engaging marketing content (videos, TikTok, YouTube Shorts) with gameplay footage
  • Target specific communities (e.g., urbanism fans, Cities: Skylines players)
  • Showcase key features prominently (e.g., big city screenshots, day/night cycle)
  • Provide clear instructions for game mechanics (e.g., how to rotate objects)
  • Offer incentives like secret codes to attract players

GROWTH FACTORS

Effective Strategies:

  • Releasing demos on established platforms like Steam for better reach
  • Iterating based on user feedback to improve product-market fit
  • Focusing on unique value propositions (e.g., idle gameplay as a desktop widget)

Marketing & Acquisition:

  • Utilizing social media platforms (TikTok, YouTube Shorts, X) with frequent content (e.g., 5 shorts daily on TikTok)
  • Using relevant hashtags (#indiegame, #indiedev)
  • Sharing gameplay videos instead of memes to attract attention
  • Targeting niche communities (e.g., urbanism enthusiasts)
  • Optimizing store presence with appealing visuals (e.g., Steam capsule art)

Monetization & Product:

  • Transitioning from placeholder assets to custom visuals for better appeal
  • Adding requested features (e.g., Linux support, object rotation/deletion)
  • Clarifying product positioning (demo vs. prototype)
  • Focusing on idle gameplay as a key differentiator
  • Considering platform expansion (e.g., Roblox) based on user suggestions

User Engagement:

  • Encouraging wishlists on Steam for future updates
  • Actively responding to feedback in communities (e.g., Reddit)
  • Building trust by addressing concerns transparently (e.g., asset origins, security)
  • Offering incentives (e.g., secret codes in marketing content) to drive curiosity