7
Spiderman 2018's "jump" and "zipline" mechanics heavily influenced traversal in my game - Juniper Burning 🔥
r/IndieDev
7/1/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/ | Game Distribution | Playtesting platform for game demos |
Discord | https://discord.com/ | Community & Communication | Feedback collection channel |
USER NEEDS
Pain Points:
- Solo developers need help with playtesting and feedback
- Writing quality can ruin otherwise good games
Problems to Solve:
- Gathering playtest feedback for game development
- Improving game mechanics based on player input
Potential Solutions:
- Free playtesting on platforms like Steam
- Using Discord for community feedback collection
GROWTH FACTORS
Effective Strategies:
- Offering free playable demos to attract users
- Leveraging existing game mechanics as inspiration
Marketing & Acquisition:
- Steam platform for game distribution and visibility
- Social media announcements (Reddit posts)
Monetization & Product:
- Free playtesting phase to build user base
- Solo development approach for indie games
User Engagement:
- Discord community for direct feedback
- Engaging with users on Reddit for promotion