7
Went for the Challenge to create a compact Open World in a 2D Sidescroller without platforming. Everything is designed around the ability to fly around freely. Took a few years. Here is a zoom out of the current state.
r/IndieDev
7/1/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- No explicit pain points mentioned
Problems to Solve:
- Creating a compact open world in a 2D sidescroller without platforming
- Designing game mechanics around free flight capability
Potential Solutions:
- Implementing a fast travel system (boosting mechanic mentioned)
- Balancing world scale with traversal time
GROWTH FACTORS
Effective Strategies:
- Showcasing unique game mechanics (free flight in 2D sidescroller)
- Demonstrating technical achievement (large-scale world in 2D format)
Marketing & Acquisition:
- Sharing development progress on social platforms (Reddit post)
- Highlighting unique selling points (compact open world without platforming)
Monetization & Product:
- No explicit monetization details
- Focus on innovative game design as product-market fit
User Engagement:
- Responding to user comments (developer answered question about traversal time)
- Generating curiosity through scale demonstration