16 of 39
Home/r/IndieDev/2025-07-01/#3842
36

Progress on our singleplayer campaign map

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Art appreciation constraint: Pixel art is confined to small cards, limiting visual appreciation

Problems to Solve:

  • Balancing unique art style with visibility: Making pixel art distinctive yet sufficiently visible
  • Creating effective promotional content: Improving video hooks to capture audience interest faster

Potential Solutions:

  • Experiment with larger art displays for key moments (implied by comment)
  • Jump straight to gameplay in promotional videos (explicitly suggested)

GROWTH FACTORS

Effective Strategies:

  • Steam wishlisting for demo anticipation (explicitly used)

Marketing & Acquisition:

  • Sharing development progress videos on Reddit for visibility
  • Direct Steam wishlist call-to-action in comments

Monetization & Product:

  • Unique hybrid art style (3D models + pixelizer shader + 2D pixel art) as product differentiator
  • Upcoming demo release strategy

User Engagement:

  • Community feedback solicitation through Reddit posts
  • Responsiveness to suggestions (acknowledging video improvement tip)