Home/r/IndieDev/2025-07-01/#3834
297

Trying to make nearly everything interactable. How do you like it?

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2780990/Paradigm_Island/Game Distribution PlatformHosts the game Paradigm Island with a free demo

USER NEEDS

Pain Points:

  • Too much interactivity can be overwhelming and tedious
  • Important content may get lost in excessive flavor text
  • Players feel compelled to click everything, leading to fatigue
  • Localization challenges with large text volumes (200,000 words)
  • Lack of visual feedback for interactions (only audio and text bubbles)
  • Popups/text boxes don't auto-close, causing clutter
  • Bright UI elements causing eye strain (e.g., luggage menu)

Problems to Solve:

  • Balancing interactivity to avoid player overwhelm
  • Distinguishing important content from flavor text
  • Reducing localization complexity
  • Improving interaction feedback mechanisms
  • Managing UI clutter from multiple popups
  • Optimizing UI for comfort and accessibility

Potential Solutions:

  • Fine-tune exploration guidance to prevent information overload
  • Implement auto-closing popups when new ones open
  • Add visual animations to interactions beyond audio/text
  • Create achievements for interacting with all objects (as incentive)
  • Increase interaction range to reduce movement fatigue
  • Add visual indicators (e.g., lines connecting popups to objects)
  • Adjust UI brightness/design (e.g., luggage menu)
  • Prioritize unique descriptions over generic ones for immersion

GROWTH FACTORS

Effective Strategies:

  • Offering free demos to attract users (Steam demo mentioned)
  • Drawing inspiration from successful games (e.g., Monkey Island, RuneScape, Baldur's Gate 3)

Marketing & Acquisition:

  • Leveraging Reddit communities (r/IndieDev) for feedback and visibility
  • Referencing nostalgic games to attract target audience (e.g., OSRS, Monkey Island fans)

Monetization & Product:

  • Using Steam platform for distribution and discovery
  • Focusing on immersive elements (interactivity, lore) as product differentiators
  • Balancing feature development based on user feedback (e.g., adjusting interactivity levels)

User Engagement:

  • Actively responding to community feedback on Reddit
  • Incorporating user suggestions into development (e.g., popup auto-close, visual feedback)
  • Creating engaging lore and exploration rewards (inspired by Baldur's Gate 3's treasure system)
  • Building nostalgia-driven connections (references to classic games)