Home/r/IndieDev/2025-07-01/#3831
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Exactly 4 years ago, I wrote the first line of code for our game and I decided to make a quick video of how it changed since then.

r/IndieDev
7/1/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2073910/A_Webbing_Journey/Game Distribution PlatformEarly Access release, free demo available

USER NEEDS

Pain Points:

  • Arachnophobia (fear of spiders) preventing some players from trying the game
  • Long development time for first-time game developers
  • Lack of clear direction during early development stages

Problems to Solve:

  • Making spider-based game accessible to arachnophobic players
  • Accelerating development process for indie games
  • Establishing clear project direction

Potential Solutions:

  • Customizable character appearance (e.g., turning spider into fluffy ball)
  • Learning from development mistakes and sharing experiences
  • Pivoting game design based on player feedback (e.g., switching to house levels) |

GROWTH FACTORS

Effective Strategies:

  • Early Access release model for iterative development
  • Offering free demo to lower barrier to entry
  • Showcasing development journey for community engagement

Marketing & Acquisition:

  • Leveraging Reddit for organic promotion and community building
  • Sharing development progress videos to generate interest
  • Utilizing Steam platform for distribution and visibility

Monetization & Product:

  • Early Access pricing model with planned full release
  • Physics-based gameplay as key feature
  • Character customization to broaden audience appeal

User Engagement:

  • Active developer responses to comments and feedback
  • Sharing nostalgic development milestones
  • Addressing specific player concerns (e.g., arachnophobia solutions) |