5
I did it! After countless hours, I’ve successfully localized my game into 12 different languages! One big step closer to releasing the demo!
r/IndieDev
6/29/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- Language localization challenges (e.g., incorrect terminology like '한국인' instead of '한국어')
- Need to reach global audiences despite niche demand
Problems to Solve:
- Accurate translation and localization for international markets
- Expanding game accessibility to non-English speaking players
Potential Solutions:
- Correcting terminology based on community feedback (e.g., changing '한국인' to '한국어')
- Localizing into multiple languages to broaden market reach
GROWTH FACTORS
Effective Strategies:
- Localization to access global markets and niche audiences
Marketing & Acquisition:
- Leveraging Steam wishlists for pre-launch interest
- Offering free pre-orders on iOS App Store to build user base
- Community feedback integration for product improvement
Monetization & Product:
- Freemium model (free pre-order with potential in-app purchases)
- Feature development based on localization needs
User Engagement:
- Active engagement with community feedback (e.g., responding to localization corrections)
- Sharing milestones to build anticipation (e.g., announcing localization completion)