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Home/r/IndieDev/2025-06-29/#3466
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Can you understand the function of new items through level design? My game is text-free, focusing solely on level design to convey the usage of game items and rules.

r/IndieDev
6/28/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame DistributionPlatform for game publishing, wishlisting, and demo distribution

USER NEEDS

Pain Points:

  • Difficulty understanding game mechanics without text explanations
  • Confusion about why certain puzzle solutions are valid/invalid
  • Lack of clear visual feedback for errors

Problems to Solve:

  • Conveying item functionality and game rules purely through level design
  • Providing intuitive error feedback during gameplay
  • Making puzzle mechanics understandable without text

Potential Solutions:

  • Targeted visual feedback highlighting specific faulty components (e.g., flashing only problematic items)
  • Polishing visual design to represent country-specific items as hints
  • Using distinctive visual styles for different game elements

GROWTH FACTORS

Effective Strategies:

  • Offering playable demos to attract users
  • Leveraging Steam wishlists for pre-launch interest

Marketing & Acquisition:

  • Promoting Steam page and demo in community interactions
  • Encouraging wishlist additions through direct requests

Monetization & Product:

  • Using cultural elements (country-specific items) for product differentiation
  • Focusing on visual polish and distinctive art style
  • Puzzle mechanics inspired by established games (Hashiwokakero) with modifications

User Engagement:

  • Responding to user feedback in comments
  • Encouraging players to guess cultural references in items
  • Community interaction on Reddit for visibility