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Iron Pineapple (A YouTuber with 1.65M subs) just played the demo for my crappy game and it's the first game in the video (Soul Chained)
r/IndieDev
6/27/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
N/A | N/A | N/A | No SaaS tools mentioned in the post or comments |
USER NEEDS
Pain Points:
- Uncertainty about next steps after receiving unexpected exposure
- Delayed analytics (wishlist tracking)
- Game mechanics needing refinement (jankiness mentioned initially)
Problems to Solve:
- How to capitalize on sudden attention spike
- Improving game mechanics based on feedback (specifically chain mechanics)
- Tracking wishlist conversions effectively
Potential Solutions:
- Focusing development on core fun mechanics (chain system)
- Monitoring analytics for wishlist spikes after delay
- Continuing development to polish game for release
GROWTH FACTORS
Effective Strategies:
- Leveraging influencer marketing (YouTuber coverage)
- Releasing demos for user testing and feedback
Marketing & Acquisition:
- Influencer partnerships (YouTubers with large followings)
- Demo distribution to build interest
Monetization & Product:
- Using wishlists as pre-release engagement metric
- Focusing development on unique selling points (chain mechanics)
User Engagement:
- Developer interaction in comments (responding to feedback)
- Community building through platforms like Reddit (r/IndieDev)