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Home/r/IndieDev/2025-06-27/#3321
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I have added some big new features to my simulation game

r/IndieDev
6/27/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Galaxy Enginehttps://github.com/NarcisCalin/Galaxy-EngineGame EnginePhysics simulation (solids with constraints, fluid physics), 2D ray tracing light simulation
Steamhttps://store.steampowered.com/app/3762210/Galaxy_Engine/Game Distribution PlatformPaid version with same features as free GitHub version, no restrictions
Discordhttps://discord.gg/Xd5JUqNFPMCommunity PlatformSpace discussions, word games, social hangout
GitHubhttps://github.com/NarcisCalin/Galaxy-EngineCode Hosting/Version ControlSource code access, free play

USER NEEDS

Pain Points:

  • Not explicitly mentioned in the post

Problems to Solve:

  • Creating realistic physics simulations (solids deformation/breaking, fluid behavior)
  • Building a community around a niche game engine
  • Providing accessible game development tools

Potential Solutions:

  • Implementing constraint-based physics systems for material simulation
  • Offering free access to source code to lower entry barrier
  • Creating paid distribution through Steam for convenience
  • Establishing Discord community for user engagement

GROWTH FACTORS

Effective Strategies:

  • Dual monetization model (free GitHub version + paid Steam version)
  • Continuous feature development (physics improvements, light simulation)

Marketing & Acquisition:

  • Free access to source code to attract developers
  • Steam distribution for wider audience reach
  • Community building via Discord
  • Sharing updates on Reddit/IndieDev subreddit

Monetization & Product:

  • Freemium model: Free GitHub version vs. paid Steam convenience
  • Feature parity between free and paid versions
  • Focus on physics simulation as core value proposition

User Engagement:

  • Discord community for discussions and casual interactions (word games)
  • Open-source development allowing user contributions
  • Regular feature updates shared publicly