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Home/r/IndieDev/2025-06-27/#3254
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Finished the first version of our cover/capsule art, what do you think our game is about? What could we improve?

r/IndieDev
6/27/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentionedN/AN/AN/A

USER NEEDS

Pain Points:

  • Art style may be too similar to existing games (Disco Elysium)
  • Cover art doesn't clearly convey the game's genre (psychological horror)
  • Initial impressions lead to incorrect assumptions about gameplay (e.g., rhythm game, DJ simulator)

Problems to Solve:

  • Need to differentiate art style from similar games
  • Need to communicate game genre more effectively through cover art
  • Need to prevent misinterpretation of game theme

Potential Solutions:

  • Adjust visual elements to reduce resemblance to Disco Elysium character
  • Incorporate horror/psychological elements into cover art
  • Add symbolic elements reflecting underwater exploration and corpse discovery

GROWTH FACTORS

Effective Strategies:

  • Soliciting community feedback on visual assets
  • Engaging directly with audience to build anticipation

Marketing & Acquisition:

  • Using Reddit communities (r/IndieDev) for targeted feedback
  • Leveraging comparisons to popular games (Disco Elysium) as compliment
  • Clarifying game concept through developer responses

Monetization & Product:

  • Considering DLC expansions based on community suggestions (rhythm game DLC idea)
  • Unique selling proposition: dual-perspective gameplay (drone operator + character)
  • Retro-tech aesthetic as market differentiation

User Engagement:

  • Promptly responding to all comments to foster discussion
  • Playfully acknowledging misinterpretations while clarifying true concept
  • Encouraging guesses to generate buzz and interest