Home/r/IndieDev/2025-06-27/#3198
167

Made a roguelite racing game and published a demo now.

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/3749530/SCHROTT_Demo/Game Distribution PlatformDemo hosting, wishlisting, reviews
playtester ioNot specifiedPlaytesting PlatformFinding game demos, playtesting

USER NEEDS

Pain Points:

  • Lack of multiplayer/cross-platform play
  • Trailer showing dull moments (constant speed, no turns/obstacles)
  • Uncertainty about game mechanics (e.g., adversaries, objectives)

Problems to Solve:

  • Creating engaging gameplay without adversaries
  • Making trailers more dynamic
  • Clarifying game mechanics to potential players

Potential Solutions:

  • Focus on speedrun challenges as social competition (pass-the-controller)
  • Improve trailer editing to highlight exciting moments
  • Provide clearer descriptions/demos to showcase mechanics

GROWTH FACTORS

Effective Strategies:

  • Releasing a demo for early feedback
  • Wishlist campaigns on Steam

Marketing & Acquisition:

  • Leveraging Reddit communities (r/IndieDev)
  • Encouraging Steam reviews and wishlists
  • Collaborating with content creators for reviews
  • Discord community building

Monetization & Product:

  • Free demo to drive interest
  • Potential future console ports (PS5) based on success
  • Balancing and polishing based on feedback

User Engagement:

  • Actively responding to comments
  • Soliciting feedback via Steam, Discord, and Reddit
  • Encouraging social competition (speedrun challenges)